Free Samples July 20th, Argumentative essay is the most often assigned type of essay. And if you want to learn how to write one, you would need to read an argumentative essay sample.
In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.
In identifying my target audience, the reader must first ignore the fact that this was written for my English professor, and imply that it was meant to be written for a blog on the internet so that its location could be accessed by all groups equally, and so that everything inferred about the essay comes from what the essay gives.
I feel that my target audience should have been parents and other concerned adults who could use this information when buying their kids video games, or voting for something that had anything to do with censoring or banning video games.
Although adults and parents should have been my target audience I feel that the essay may not have influenced their opinion regarding video games due to my sarcastic tone when asking rhetorical questions, my absurd comparisons with regard to any opinions that were contrary to my own, and my inability to yield any credit to evidence that disagreed with my position.
I may have alienated possible converts to my side of the argument by arguing in a childish manner. So the target audience may have been the adults but, based on my style of writing, the only affected parties may be the teenagers who already agreed with my position.
I included this quote for multiple reasons, the first being that it talks about human nature, to me it helped show that humans have always been prone to violence, even before video games people have found reasons to kill each other.
I thought this quote would also show that violent video games can have an artistic aspect to them. I hoped to show that video games were a little more than just mindless entertainment. I attempted to help the reader see that video games could be a form of art which may help readers change their opinion on violent video games.
I also thought the quote was a good introduction to my opening paragraph. In my first paragraph I mention that in the past rock and roll, radio, television, and jazz had, at one point, been blamed for past acts of violence or for corrupting the youth. I hoped to ally myself with older generations whom may have liked rock or jazz when it was considered taboo in hopes that they might make a connection between the two forms of media and be more inclined to listen to my side of the argument.
I also wanted to associate the plight of video games with that of now accepted forms of media and associate its critics with those that in the past believed that rock and roll was the devil. I thought that by associating critics of violent video games with entertainment critics of the past that the reader would be more ready to disregard the arguments of the opposition and prepare them to take my arguments seriously.
So, in putting these ridiculous opinions into the mouths of the opposition it makes the reader start to not trust their opinions, and makes my arguments seem more logical, agreeable and rational. My next paragraph I tried to establish myself as a reliable source of information about video games by basically giving my life story in a paragraph.
In the beginning of this paragraph I start by explaining that I played video games because my single mother was too busy working to properly entertain me.
I did this to gain the readers sympathy so that they might lower their defenses allowing me to gain credibility, thus making them more likely to concede to my future arguments.
Then I mentioned getting specific games and consoles which may have lead nowhere argument wise, but I thought it might make me seem more knowledgeable about video games, when it may have actually confused the reader.
I brought this up to help give the reader a better perspective and history of video games so they could more clearly see why I choose the side I did. The first time the reader sees the term, first person shooter, it was in bold print. The bold print was there to grab the reader attention and help them see that this was an important term.
In the middle of this long explanation of me playing a game I interrupt my sentence mid thought, to introduce my opinion of the ESRB. I thought introducing this new idea into this sentence via parentheses would possibly show that this essay only scratched the surface of problems with the way video games are viewed by the public.
If this tactic worked then the readers may start to doubt the other side before I even gave factual evidence. The next paragraph in the essay is the first of three paragraphs in which I walk the reader through my thesis and support my opinions with evidence.
I then answer the oppositions concerns with a quote from Steven Malliet. I gave the reader the quote from his article I not only countered to opposing argument but I continued with numerical evidence from the FBI regarding crime rates compared to video game sales.Video Game Violence "Video Game Violence Law Poses Questions", is an editorial located in the online magazine V Planet.
Vance Velez, the author of the controversial issue, opposes the Washington law involving specific forms of video game violence, which is on the verge of being passed in the Legislature.
Transcript of Argumentative Outline: Video Game Violence. Argumentative Outline: Video Game Violence Thesis: Violent video games have been seen as the cause for aggressive and negative behavior in young children.
However said games do not inflict this behavior, for it is already instilled in the youths mind set. Paragraph #1 1. NEGATIVES a. Violence in video games is not cause of violence in adolescents; this is a rumor or myth made by people looking for an excuse or a solution to why things happen.
With the level of violence in video games increasing, adults have been linking the acts of violence contained in video games with violent acts that have been committed by children.
5 Paragraph Essay Video Game Violence Keys to writing a good book report good quotes for a personal essay ocr science in the news coursework mark scheme what music means to me essay examples of winning word essays. Rhetorical Analysis of Video Game Violence Essay In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so - Rhetorical Analysis of Video Game Violence Essay introduction.
- The first violent video game invented was during the ’s (Anderson & Bushman, ), since then, the degree of violence present in a video game has significantly increased. Today, the graphics, sounds, characters in video games have become more realistic than before any of the past years.